Archive for July, 2010

Recording Android games

Thursday, July 1st, 2010

Since the middle of the project we’ve been wondering about making videos of our game and we’ve tried a few options:

  • We tried using the emulator, it turned out to be really slow when it comes to OpenGL.
  • We tried capturing a Android-phone running our game with a camera, but that didn’t turn out very pretty.
  • We then experimented with making screenshots really fast, that too wasn’t really an option because it slowed the framerate to a griding halt.

At the end of it all we just made some screenshots and decided to use those and feel bad about not having a video. Or did we?