Archive for October, 2010

Releasing Barrr

Tuesday, October 26th, 2010

It’s been four months since we released Barrr, here’s a recap from our side about preparing and releasing the game.

User testing

At some point we thought the game was pretty close to what we wanted for the release, we just had one really important step ahead: User Testing.

Not that it was the first time we handed family and friends our phone and let them play, but that was more a “look what we’re working on”-event. This time we told them to look at the game as a complete game and tell us their experience. We got a lot of useful feedback.

When working on a game for a while you tend to begin overlook a lot of little issues. You know exactly why it works this way and accept it pretty quickly if it seems reasonable. We found a lot of issues that are indeed a little annoying and shouldn’t have gone unnoticed, but while we knew they were there we didn’t find them to be annoying because we knew too much about the game. A few examples:

  • Start button at the end of the tutorial doesn’t start the game
  • Customers walking to the treasury chest are still selectable, resulting in unnessecary misselections
  • Delete button in profiles can’t delete last profile but is not ‘grayed out’
  • Occupied indicator flashes shortly on the treasure chest when a customer pays
  • Paying is instant (no animation)

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