Archive for the ‘Android’ Category

Releasing Barrr

Tuesday, October 26th, 2010

It’s been four months since we released Barrr, here’s a recap from our side about preparing and releasing the game.

User testing

At some point we thought the game was pretty close to what we wanted for the release, we just had one really important step ahead: User Testing.

Not that it was the first time we handed family and friends our phone and let them play, but that was more a “look what we’re working on”-event. This time we told them to look at the game as a complete game and tell us their experience. We got a lot of useful feedback.

When working on a game for a while you tend to begin overlook a lot of little issues. You know exactly why it works this way and accept it pretty quickly if it seems reasonable. We found a lot of issues that are indeed a little annoying and shouldn’t have gone unnoticed, but while we knew they were there we didn’t find them to be annoying because we knew too much about the game. A few examples:

  • Start button at the end of the tutorial doesn’t start the game
  • Customers walking to the treasury chest are still selectable, resulting in unnessecary misselections
  • Delete button in profiles can’t delete last profile but is not ‘grayed out’
  • Occupied indicator flashes shortly on the treasure chest when a customer pays
  • Paying is instant (no animation)


Recording Android games

Thursday, July 1st, 2010

Since the middle of the project we’ve been wondering about making videos of our game and we’ve tried a few options:

  • We tried using the emulator, it turned out to be really slow when it comes to OpenGL.
  • We tried capturing a Android-phone running our game with a camera, but that didn’t turn out very pretty.
  • We then experimented with making screenshots really fast, that too wasn’t really an option because it slowed the framerate to a griding halt.

At the end of it all we just made some screenshots and decided to use those and feel bad about not having a video. Or did we?


How I met Android: Part 1

Thursday, November 19th, 2009

Android is a pretty new platform for me. I’d like to share how I learned about the platform and began developing for it.

Understanding the platform

I think google has done a good job explaining Android in the first part of theĀ developers guide. The What is Android? page gives a short overview targeted at developers. On the Application Fundamentals page you can find an overview of the core concepts that make up an Android application. It’s a long page, but I really recommend reading it completely, as every important concept is presented and explained.


The beginning

Monday, November 2nd, 2009

We’re currently in week five of our project! But before we start updating this blog with our findings, progress and hurdles, allow me to explain exactly what we’re doing here.

As explained before, we’re two Dutch students developing a game for the Android OS. This project, dubbed Firedroid for now, will count towards our Minor Credits. So this is no mere hobby project, but something enabling us to get our degree in Multimedia. That said, we’ve got five glorious months to make the most kick-ass game we can imagine with very little previous experience. Be sure, we’ve made games before in Java and Flash, but they’re hard to compare to the scale of the game we plan to crank out this time.

So, what have we got planned? (more…)