Archive for the ‘Concept’ Category

Art Direction and Menu Design

Sunday, February 28th, 2010


With the setting and aim of the game solidified (a pirate-themed time management game), Roy set to work building our engine and framework, while I began looking into the mood and atmosphere of our game.

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The beginning

Monday, November 2nd, 2009

We’re currently in week five of our project! But before we start updating this blog with our findings, progress and hurdles, allow me to explain exactly what we’re doing here.

As explained before, we’re two Dutch students developing a game for the Android OS. This project, dubbed Firedroid for now, will count towards our Minor Credits. So this is no mere hobby project, but something enabling us to get our degree in Multimedia. That said, we’ve got five glorious months to make the most kick-ass game we can imagine with very little previous experience. Be sure, we’ve made games before in Java and Flash, but they’re hard to compare to the scale of the game we plan to crank out this time.

So, what have we got planned? (more…)