First gameplay footage of Ice Cream Nomsters

March 7th, 2014 by

Behold! The first actual gameplay footage of Ice Cream Nomsters! :-)

Firedroid’s upcoming game: Ice Cream Nomsters!

January 15th, 2014 by


We proudly introduce you to our new game in development for mobile devices: Ice Cream Nomsters!

In this game you are in control of ice cream trucks in a world full of slightly weird but kind of cute monster houses that have an extreme craving for ice cream. So you’ve got a job to do to keep them happy.

As you can see, we’re quite far in the production already. It took us a long time before we came up with a name for the game, so the announcement is relatively late in the production.

The coming weeks we’ll be posting more information about the game, its development and if all goes well some video footage.  For now: Om nom nom nom!

Firedroid at the Dutch Game Garden network lunch

June 8th, 2012 by

The Dutch Game Garden is a EU-sponsored foundation on a mission to accelerate the growth of the Dutch game industry both nationally and internationally.

They have a monthly network lunch which is attended by a lot of people form the Dutch game industry and interested parties. People are allowed to bring their games and show them to attendees and with the announcement of Kings Can Fly just behind our backs it seemed like a great fit to showcase our game to fellow developers and to get ourselves better known among our peers.

So wednesday the 6th of June we packed our bags, got in the car and drove off to Utrecht, which is where Dutch Game Garden’s HQ was located. After arriving we were welcomed, told where we could put our bags and how the lunch would progress. After this we got to work setting up our game!

Putting Kings Can Fly on a Indigo machine (shown in the picture) wasn’t straight-forward though. We brought our own iPad 1 with the game on it, but the first generation iPads can’t be connected to a screen easily. Fortunately for us we could lend someone’s iPad 3. Unfortunately our xcode wasn’t up-to-date and since currently xcode is distributed through the Apple App Store we couldn’t get it because the App Store didn’t want to install it. We found a normal download-link but it would’ve taken over two hours to download. By that time the lunch would already be over!

Kings Can Fly at the Dutch Game Garden


Firedroid in Elsevier (Dutch magazine)

May 19th, 2012 by

An interview with Rachel about Firedroid got publised in Elsevier, a Dutch weekly magazine with a circulation of over 140,000 copies.

In the article we’ve made our first announcement about our upcoming game, so the Dutch people have a little sneak peak of our big announcement next week!

Global Game Jam ’12

February 3rd, 2012 by

So, it’s been a week since we participated in the Global Game Jam, The Netherlands. We love making games, so why not give up our weekend working  doing what we love. We had found ourselves a willing fifth Beatle: Heinze Havinga, although we just called him our Tim Schafer, an endless pit of weird (and sometimes also very fine) ideas. Perfect addition for our team!

Friday: Off we go!
When we installed our workstations Friday afternoon it became clear to us that we, apparently, are old fashioned. Everybody had a laptop! We took our precious monster machines, some cases being  held together with duct tape. We had everything up and running before the introduction ceremony started.

The theme for this years Global Game Jam was an image of…

The Ouroboros (or Uroborus) is an ancient symbol depicting a serpent or dragon eating its own tail. The name originates from within Greek language; οuρά (oura) meaning “tail” and βόρος (boros) meaning “eating”, thus “he who eats the tail”.


Happy Holidays!

December 21st, 2011 by

Seeing how the Steam Christmas Sale has started, its function as herald of the holidays once again proves itself as Firedroid remembers they probably need to make one of them crazy holiday cards as well, what with the well-wishing and everything.

So! Then we did.

All of us at Firedroid wish you happy upcoming holidays and a new year filled with games and sweet abandon. We’ll keep drawing/writing/coding/designing throughout the cold days, stocking up on ugly sweaters and mugs of hot chocolate to prepare for the onslaught of presents from our adoring fans on Christmas eve. Yes?


Happy Holidays!

Barrr featured in the Android Market!

December 15th, 2011 by

Yarrrrr! Since last Saturday Barrr is featured in the games section of the Android Market and also in the ‘Choice of the staff’ section ! We’re really happy that this little pearl finally gets some attention in the spotlights.

Now more people get to serve cute little pirates some beer at the bar, make sure they don’t pee their pants whenever they get enthusiastic and give ‘ em that tattoo that makes them real pirates.

What are we up to?

December 2nd, 2011 by

Lately we’ve been planning the development of our newest game called ‘Secret Project’ (at least, that’s our very secret name on this website ;-)). We’ve done a lot of brainstorming for different gameplay elements of the game. During the brainstorming we love to think big and work big and use a lot of paper. We thank our Swedish friend Ikea for providing us with cheap paper scrolls with a length of 30m. That’s about enough space to put on weird ideas on. Like space cows!

We discovered that brainstorming with cats isn’t the best idea. They tend to sit exactly on the spot on which you want to write something and if they don’t get the attention they think they deserve… they just rip the paper out of frustration. Alas for us, we are only weak humans and we cannot resist their fluffiness.

So we’ve picked up the actual game development again, which feels great – we were getting kind of bored with setting up our own company. But no more! We’re back where we are at our best: writing complicated code, making pretty art and build stuff in 3D.

Interviewed by

November 16th, 2011 by

The interview we had with a few weeks ago has been published! We are quite flattered by the kind introduction words. We are not too sure about ‘The Firedroids’ soap. Although, we might actually consider it if our careers as game-developers end badly, it does have a ring to it.

There are at least three reasons why I love Firedroid, the aspiring Android and iOS developing team from The Netherlands. The first reason is Barrr, a gorgeous managing game, that received great 23 points in our Android Game Review. The second reason is the awesome pirate setting of Barrr, that allows me to speak like a real scurvy pirate whenever I be needin’ ‘n. I lust that! :D

The third reason is that the Firedroids (Rachel, Willem, Mariecke, Roy) are so extremely nice guys and – please look at the picture – they look like a happy family.

I bet there will be a daily soap called “The Firedroids” on TV, where we can see the harmonious live together of these four friends. However, for now we content ourselves with this interview.
- Frederik Schrader, 

You can read the interview here: Click Me!

Barrr included in top 15 of Androidworld’s “App of the Year 2011″

November 16th, 2011 by

We are proud to announce that Barrr ended up in the top 15 of the best Dutch Android apps of 2011 according to!

This means that Barrr will be judged by a jury composed of a selection of people from Androidworld itself and the organisation of Droidcon during the Droidcon NL event this coming 22/23 November.
We’ll keep you posted!

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