Kings Can Fly featured in the Windows Phone Store!

July 24th, 2014 by


Today Kings Can Fly is featured in the Windows Phone Store! Since Kings Can Fly has only been in the Windows Store for only eight days, we feel honored!


Kings Can Fly now for Windows Phone!

July 16th, 2014 by


Hurray! Exciting news for people with a Windows Phone! You can now soar through the sky with the king and his airships in Kings Can Fly. Get ready to solve over 60 puzzle levels, navigating the towering mountains, spiked gates and dangerous whirlwinds you encounter on the way. Enjoy!

You can get the game here:

Kings Can Fly in the iKoid Bundle!

January 5th, 2014 by

iKoid has an amazing Android bundle for only $0,99 that contains Kings Can Fly and 4 other fun games like Color Sheep and Naughty Bricks. Go get it at – it will be gone in 4 days, so spread the word!

Kings Can Fly reviews

March 12th, 2013 by

Some amazing quotes from reviews and mentions of Kings Can Fly of which we’re really proud! :-)

“The lush, 3D graphics add a good amount of fantasy and polish to what already sounds like a promising concept for a puzzle game.” | May 25, 2012

“Kings Can Fly is an infinitely charming and deviously clever puzzle entry from Firedroid.”
Gamezebo | Nov 23 2012

“This puzzler looks like pure fun, as you build windmills to direct the paths of floating ships sailing around the magical Air Kingdom”
IGN | Nov 26, 2012

“The impressive graphics combined with the logical gameplay make this indie title perfect for gamers of all ages and types.”
148Apps | | Nov 29, 2012

“Kings is a simple concept of a puzzler but delivered in style that really soars.” | Mar 12, 2013

Firedroid at the Dutch Game Garden network lunch

June 8th, 2012 by

The Dutch Game Garden is a EU-sponsored foundation on a mission to accelerate the growth of the Dutch game industry both nationally and internationally.

They have a monthly network lunch which is attended by a lot of people form the Dutch game industry and interested parties. People are allowed to bring their games and show them to attendees and with the announcement of Kings Can Fly just behind our backs it seemed like a great fit to showcase our game to fellow developers and to get ourselves better known among our peers.

So wednesday the 6th of June we packed our bags, got in the car and drove off to Utrecht, which is where Dutch Game Garden’s HQ was located. After arriving we were welcomed, told where we could put our bags and how the lunch would progress. After this we got to work setting up our game!

Putting Kings Can Fly on a Indigo machine (shown in the picture) wasn’t straight-forward though. We brought our own iPad 1 with the game on it, but the first generation iPads can’t be connected to a screen easily. Fortunately for us we could lend someone’s iPad 3. Unfortunately our xcode wasn’t up-to-date and since currently xcode is distributed through the Apple App Store we couldn’t get it because the App Store didn’t want to install it. We found a normal download-link but it would’ve taken over two hours to download. By that time the lunch would already be over!

Kings Can Fly at the Dutch Game Garden


Firedroid in Elsevier (Dutch magazine)

May 19th, 2012 by

An interview with Rachel about Firedroid got publised in Elsevier, a Dutch weekly magazine with a circulation of over 140,000 copies.

In the article we’ve made our first announcement about our upcoming game, so the Dutch people have a little sneak peak of our big announcement next week!

What are we up to?

December 2nd, 2011 by

Lately we’ve been planning the development of our newest game called ‘Secret Project’ (at least, that’s our very secret name on this website ;-)). We’ve done a lot of brainstorming for different gameplay elements of the game. During the brainstorming we love to think big and work big and use a lot of paper. We thank our Swedish friend Ikea for providing us with cheap paper scrolls with a length of 30m. That’s about enough space to put on weird ideas on. Like space cows!

We discovered that brainstorming with cats isn’t the best idea. They tend to sit exactly on the spot on which you want to write something and if they don’t get the attention they think they deserve… they just rip the paper out of frustration. Alas for us, we are only weak humans and we cannot resist their fluffiness.

So we’ve picked up the actual game development again, which feels great – we were getting kind of bored with setting up our own company. But no more! We’re back where we are at our best: writing complicated code, making pretty art and build stuff in 3D.



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